DevLog: 11th Week


Ana Abreu

During these last days, we have been developing the game for the final prototype. An entire level is almost done, and we will start the next one soon. Some changes had to be made to our plans due to time restrictions, being one of them not having three levels in the final prototype but yes two. We chose to start by developing the middle level and finish with the third and last one. This way, we can give closure to Caleb's story to the players who test the prototype and end up with two fully polished levels. Can't wait to see the final result! :)


Pedro Freire

This week we started developing the game at a much faster pace, we also finished planning the majority of what will be available in our mojo prototype. We have decided to do only two levels due to time constraints, we believe this way we will be able to deliver a more polished experience.


José Gouvêa

Another week of the 3rd and final cycle. Things are moving pretty fast due to our time restrictions but I'm pretty confident we have a good pace to deliver a good game demo. We currently have 75% of the first level and already settled on a design for the second. I am enjoying the process so far and looking forward to finishing "Caleb's Demons".

Rafael Henriques

It's the final cycle and we're trying our best to make two short levels. One for the highschool that's almost complete but still needs some things, and one for the city that's already planned but we haven't started doing it. We're doing a final sprint to make everything happen on time. Even with only two levels im a little worried that we won't be able to polish the levels as much as we want, but we'll see.

Get Caleb's Demons

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