DevLog: 10th Week


Ana Abreu

This week we have discussed the final layout of an entire level. This level will be about the school era of Caleb's life. It is important to now consider that this is the beginning of the final prototype and that it is important to transmit the real feel of the game when finished. This way, we need to think about the combination of both the puzzles and runners and Caleb's story. We believe the level that we started creating this week already implements this thought. In addition, some artwork has already been created. Furthermore, the story applied on this level has been written by the writers. Looking forward to seeing this level fully playable! :)


Pedro Freire

This week we received a lot of assets from the art students. We also decided on the layout of the levels we still have to do. I personally didn't get to develop much this week because I was busy with other subjects.

José Gouvêa

This is the second week of the final game development stage. Everything is going reasonably well and we already have a full level planes, the school level, with we decided to implement first. Hopefully we'll have a solid level by the end of this week.

Rafael Henriques

(Sorry for writing this  after midnight, i forgot)  This week we're working on the high school level, hopefully we'll be able to have the layout done at the end of the week and then work on the details so we can have one good level to show. I'm still working on my part but i should finish it on time. We also have a delivery for tuesday that we will probably only work on this monday.

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