DevLog: 7th Week


Rafael Henriques

This week we did the workshop and delivered the controls and presentation scheme. The workshop went well, we had more people than expected but my internet went down for half of the time so I didn't help that much. We're going to start the prototype this week, we just need to decide what to put there first.


Ana Abreu

This week we had our workshop and it exceeded our expectations. We had 6 people participating in it and they were all from our focus group. They were really at ease and seemed excited about the activities. They gave a lot of material to work with. Now, we must go through them and see what should really be implemented in the game. We now also have to design the prototypes for the next delivery.


José Gouvêa

This week we wrote the reports for last week's workshop and improved our design document to better represent our current vision for "Caleb's Demons". Next challenge is going to be the low fidelity prototypes which I believe will be a very important step in transfering some of our ideas to digital format. The writing and art students have been working with each other to establish the games timeline and visual and we scheduled a meeting with them in the near future to discuss their progress. I'm looking forward for the next phase of the project!


Pedro Freire

This week we had our workshop, we managed 6 people which allowed us to divide them into two teams and get great results from the workshop. Now we a lot of new ideas but still have to pick and choose from all the material we got. We also improved certain aspects of our design document.

Get Caleb's Demons

Leave a comment

Log in with itch.io to leave a comment.